![]() ![]() Combat doesn’t meaningfully evolve, nor does it force you to engage in unique ways. But repetition sets in during the first of four Memoria sections. The combat is fun, the animations are amazing, and the Straw Hat crew is always fun to spend time with. On the rare occasion that you do run into trouble with a boss, your item stores will be so overloaded that you’re prepared for any contingency.Īnd this is where the real failings of the game come to light. You don’t have to meaningfully engage with the most complex subsystems to beat the bosses. But as the game continues, the challenge never really rises. The shiny new combat system feels amazing for the first few hours while you’re learning the game, and you can see your characters’ progression and the wonderfully animated special attacks carrying you for hours. It’s unfortunate, then, that all those subsystems never really need to engage. It’s easy to buff the best skills with free skill point reallocation at any time. ![]() It can all seem like a lot, but most systems are shallower than they appear. Even equipment is given a more complex face, with each member filling out their own puzzle-like board for accessories that boost your basic stats. Skills have a unique and flexible (if simplistic) improvement system, allowing you to power up your favorite attacks. Status effects are constant, often resulting from standard attacks. Bond arts reward taking specific tactical actions in battle with powerful group attacks. You’re constantly swapping through your entire party, using the best characters for any battle.Īnd the wrinkles don’t stop there. The system perfectly complements the large size of the crew, as swapping out active and backup characters is a free action. Power beats speed, speed beats technique, and you know how triangles work. Each character has a type: power, speed, or technique. ![]() A Fire Emblem-esque triangle weakness system adds more depth to the combat. Strategy grows organically because characters have a mix of short and long-range attacks that can reach enemies outside their zone. Party members and enemies can move freely between areas unless they share a spot with an enemy, which locks you into combat with them. But ultimately, Captain Luffy, whose stretching ability allows you to traverse gaps and makes collecting the myriad items scattered throughout the world a bit quicker, will occupy most of your playtime.Ĭombat uses a unique system wherein the battlefield is divided into four quadrants. Navigator (and top-tier thief) Nami finds stashes of gold scattered around the world. Reindeer doctor Chopper can squeeze into small spaces. Your samurai first mate Zoro can cut open any iron doors or boxes. The world of Odyssey is dotted with environmental features that require your crew’s unique talents to traverse. It’s in the gameplay that the Straw Hat crew’s personalities show through. One Piece Odyssey presents some pretty inventive gameplay systems in both exploration and combat. Most side characters are left out.Ĭinematics can get pretty cool, but the story they’re telling never feels deep.īut the story isn’t the only draw. Enemies are stronger than they used to be to accommodate the Straw Hat crew’s higher power levels. A character’s hideout switches from a dock to a sewer to make a more traditional dungeon. While this opens up the field for some interesting plot developments, it is largely utilitarian. This is explained away by Lim regularly reminding your characters that memories are fuzzy and things often change when exploring the world of Memoria. It skips the bulk of the main events, reveals hidden alliances immediately, and generally makes little attempt to recreate the experience of the original story. Unfortunately, the game assumes you’ve experienced these stories already. This comprises the bulk of the game, with excursions around the island filling in the gaps. The mission becomes simple: regain those powers, discover the island’s mysteries, and teach everyone some lovely lessons about friendship.Īs for how to find and unlock those cubes, your crew is heading back in time, baby! More specifically, they’re heading into Memoria, where they encounter memory versions of four of their old adventures. After Lim sees the pirates on her island, she quickly locks their fighting prowess into cubes and scatters them across the island, leaving the pirate crew without years and years of power creep. Living on this island are Adio and Lim, a mysterious explorer and superpowered girl, respectively. This mysterious island holds plenty of secrets and seems to be of great historical importance to the One Piece world. The Straw Hat Pirates find themselves shipwrecked (via a very cool introductory sequence involving a stream that launches their ship into the sky and an awaiting storm) on the legendary island of Waford. It’s the landing that gets you into trouble. ![]()
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